AI Insights · Timothy · October 2021
Top 5 Hypercasual Games on Android in Finland Q3 2021
Discover the top-performing hypercasual games on the Android platform in Finland during Q3 2021. This article provides an overview of their weekly downloads and active users.
During the third quarter of 2021, several hypercasual games gained significant traction on the Android platform in Finland. Here’s a closer look at the top 5 performers, based on data from Sensor Tower.
Fidget Toys Trading・Pop It 3D by Freeplay Inc saw an initial surge in weekly downloads, peaking at 9.5K in late July. However, this number steadily declined to approximately 1.8K by the end of September. Weekly active users followed a similar trend, starting from 856 in mid-July, reaching a peak of 19.2K in early August, and then decreasing to around 6K by the end of the quarter.
Run Rich 3D from VOODOO exhibited a notable increase in weekly downloads in July, peaking at around 6.6K. This was followed by a gradual decline, ending the quarter with approximately 631 downloads. Weekly active users mirrored this pattern, starting at 684 in late June, peaking at 14.2K in early August, and then dropping to around 4K by the end of September.
Count Masters: Stickman Games, also by Freeplay Inc, experienced a downward trend in weekly downloads, starting at 5.3K in late June and dropping to 626 by the end of September. The game’s weekly active users saw a peak of 12.8K in early July but gradually declined to 4.4K by the end of the quarter.
Fat 2 Fit!, another title from VOODOO, had its highest weekly downloads in late June at approximately 9.8K, which then decreased steadily to about 415 by the end of September. The game’s weekly active users followed a similar trend, starting at 19.8K in late June and decreasing to around 2.8K by the end of the quarter.
Lastly, 100 Years - Life Simulator by VOODOO showed a significant increase in weekly downloads in late August, peaking at around 4.5K. This was followed by a sharp decline to about 1K by the end of September. Weekly active users also saw a peak of 7.1K in late August, with a subsequent decrease to approximately 2.2K by the end of the period.
These insights highlight the dynamic nature of the hypercasual gaming market in Finland. For more detailed analytics and insights, visit Sensor Tower.